The Physics of Racing
Weight Transfer
Most autocrossers and race drivers learn early in their careers the
importance of balancing a car. Learning to do it consistently and automatically
is one essential part of becoming a truly good driver. While the skills for
balancing a car are commonly taught in drivers' schools, the rationale behind
them is not usually adequately explained. That rationale comes from simple
physics. Understanding the physics of driving not only helps one be a better
driver, but increases one's enjoyment of driving as well. If you know the deep
reasons why you ought to do certain things you will remember the things better
and move faster toward complete internalization of the skills.
Balancing a car is controlling weight transfer using throttle, brakes, and
steering. This article explains the physics of weight transfer. You will often
hear instructors and drivers say that applying the brakes shifts weight to the
front of a car and can induce oversteer. Likewise, accelerating shifts weight to
the rear, inducing understeer, and cornering shifts weight to the opposite side,
unloading the inside tires. But why does weight shift during these maneuvers?
How can weight shift when everything is in the car bolted in and strapped down?
Briefly, the reason is that inertia acts through the center of gravity (CG) of
the car, which is above the ground, but adhesive forces act at ground level
through the tire contact patches. The effects of weight transfer are
proportional to the height of the CG off the ground. A flatter car, one with a
lower CG, handles better and quicker because weight transfer is not so drastic
as it is in a high car.
The rest of this article explains how inertia and adhesive forces give rise
to weight transfer through Newton's laws. The article begins with the elements
and works up to some simple equations that you can use to calculate weight
transfer in any car knowing only the wheelbase, the height of the CG, the static
weight distribution, and the track, or distance between the tires across the
car. These numbers are reported in shop manuals and most journalistic reviews of
cars.
Most people remember Newton's laws from school physics. These are fundamental
laws that apply to all large things in the universe, such as cars. In the
context of our racing application, they are:
The first law: a car in straight-line motion at a constant speed will keep
such motion until acted on by an external force. The only reason a car in
neutral will not coast forever is that friction, an external force, gradually
slows the car down. Friction comes from the tires on the ground and the air
flowing over the car. The tendency of a car to keep moving the way it is moving
is the inertia of the car, and this tendency is concentrated at the CG point.
The second law: When a force is applied to a car, the change in motion is
proportional to the force divided by the mass of the car. This law is
expressed by the famous equation
, where
is a force,
is the mass of the car, and
is the acceleration, or change in motion, of the car. A
larger force causes quicker changes in motion, and a heavier car reacts more
slowly to forces. Newton's second law explains why quick cars are powerful and
lightweight. The more
and the less
you have, the more
you can get.
The third law: Every force on a car by another object, such as the ground,
is matched by an equal and opposite force on the object by the car. When you
apply the brakes, you cause the tires to push forward against the ground, and
the ground pushes back. As long as the tires stay on the car, the ground pushing
on them slows the car down.
Let us continue analyzing braking. Weight transfer during accelerating and
cornering are mere variations on the theme. We won't consider subtleties such as
suspension and tire deflection yet. These effects are very important, but
secondary. The figure shows a car and the forces on it during a ``one g''
braking maneuver. One g means that the total braking force equals the weight of
the car, say, in pounds.

In this figure, the black and white ``pie plate'' in the center is the CG.
is the force of gravity that pulls the car toward the
center of the Earth. This is the weight of the car; weight is just another word
for the force of gravity. It is a fact of Nature, only fully explained by Albert
Einstein, that gravitational forces act through the CG of an object, just like
inertia. This fact can be explained at deeper levels, but such an explanation
would take us too far off the subject of weight transfer.
is the lift force exerted by the ground on the front
tire, and
is the lift force on the rear tire. These lift forces are
as real as the ones that keep an airplane in the air, and they keep the car from
falling through the ground to the center of the Earth.
We don't often notice the forces that the ground exerts on objects because
they are so ordinary, but they are at the essence of car dynamics. The reason is
that the magnitude of these forces determine the ability of a tire to stick, and
imbalances between the front and rear lift forces account for understeer and
oversteer. The figure only shows forces on the car, not forces on the ground and
the CG of the Earth. Newton's third law requires that these equal and opposite
forces exist, but we are only concerned about how the ground and the Earth's
gravity affect the car.
If the car were standing still or coasting, and its weight distribution were
50-50, then
would be the same as
. It is always the case that
plus
equals
, the weight of the car. Why? Because of Newton's first
law. The car is not changing its motion in the vertical direction, at least as
long as it doesn't get airborne, so the total sum of all forces in the vertical
direction must be zero.
points down and counteracts the sum of
and
, which point up.
Braking causes
to be greater than
. Literally, the ``rear end gets light,'' as one often
hears racers say. Consider the front and rear braking forces,
and
, in the diagram. They push backwards on the tires, which
push on the wheels, which push on the suspension parts, which push on the rest
of the car, slowing it down. But these forces are acting at ground level, not at
the level of the CG. The braking forces are indirectly slowing down the car by
pushing at ground level, while the inertia of the car is `trying' to keep it
moving forward as a unit at the CG level.
The braking forces create a rotating tendency, or torque, about the CG.
Imagine pulling a table cloth out from under some glasses and candelabra. These
objects would have a tendency to tip or rotate over, and the tendency is greater
for taller objects and is greater the harder you pull on the cloth. The
rotational tendency of a car under braking is due to identical physics.
The braking torque acts in such a way as to put the car up on its nose. Since
the car does not actually go up on its nose (we hope), some other forces must be
counteracting that tendency, by Newton's first law.
cannot be doing it since it passes right through the
cetner of gravity. The only forces that can counteract that tendency are the
lift forces, and the only way they can do so is for
to become greater than
. Literally, the ground pushes up harder on the front
tires during braking to try to keep the car from tipping forward.
By how much does
exceed
? The braking torque is proportional to the sum of the
braking forces and to the height of the CG. Let's say that height is 20 inches.
The counterbalancing torque resisting the braking torque is proportional to
and half the wheelbase (in a car with 50-50 weight
distribution), minus
times half the wheelbase since
is helping the braking forces upend the car.
has a lot of work to do: it must resist the torques of
both the braking forces and the lift on the rear tires. Let's say the wheelbase
is 100 inches. Since we are braking at one g, the braking forces equal
, say, 3200 pounds. All this is summarized in the
following equations:
With the help of a little algebra, we can find out that
Thus, by braking at one g in our example car, we add 640 pounds of load to
the front tires and take 640 pounds off the rears! This is very pronounced
weight transfer.
By doing a similar analysis for a more general car with CG height of
, wheelbase
, weight
, static weight distribution
expressed as a fraction of weight in the front, and
braking with force
, we can show that
These equations can be used to calculate weight transfer during acceleration
by treating acceleration force as negative braking force. If you have
acceleration figures in gees, say from a G-analyst or other device,
just multiply them by the weight of the car to get acceleration forces (Newton's
second law!). Weight transfer during cornering can be analyzed in a similar way,
where the track of the car replaces the wheelbase and
is always 50%(unless you account for the weight of the
driver). Those of you with science or engineering backgrounds may enjoy deriving
these equations for yourselves. The equations for a car doing a combination of
braking and cornering, as in a trail braking maneuver, are much more complicated
and require some mathematical tricks to derive.
Now you know why weight transfer happens. The next topic that comes to mind
is the physics of tire adhesion, which explains how weight transfer can lead to
understeer and oversteer conditions.
Basic Calculations
Physics is the science of measurement. Perhaps you have heard of highly
abstract branches of physics such as quantum mechanics and relativity, in which
exotic mathematics is in the forefront. But when theories are taken to the
laboratory (or the race course) for testing, all the mathematics must boil down
to quantities that can be measured. In racing, the fundamental quantities are
distance, time, and mass. This month, we will review basic equations that will
enable you to do quick calculations in your head while cooling off between runs.
It is very valuable to develop a skill for estimating quantities quickly, and I
will show you how.
Equations that don't involve mass are called kinematic. The first
kinematic equation relates speed, time, and distance. If a car is moving at a
constant speed or velocity,
, then the distance
it travels in time
is
or velocity times time. This equation really expresses
nothing more than the definition of velocity.
If we are to do mental calculations, the first hurdle we must jump comes from
the fact that we usually measure speed in miles per hour (mph), but distance in
feet and time in seconds. So, we must modify our equation with a conversion
factor, like this
If you ``cancel out'' the units parts of this equation, you will see that you
get feet on both the left and right hand sides, as is appropriate, since
equality is required of any equation. The conversion factor is 5280/3600, which
happens to equal 22/15. Let's do a few quick examples. How far does a car go in
one second (remember, say, ``one-one-thousand, two-one-thousand,'' etc.
to yourself to count off seconds)? At fifteen mph, we can see that we go
or about 1 and a half car lengths for a 14 and 2/3 foot
car like a late-model Corvette. So, at 30 mph, a second is three car lengths and
at 60 mph it is six. If you lose an autocross by 1 second (and you'll be pretty
good if you can do that with all the good drivers in our region), you're losing
by somewhere between 3 and 6 car lengths! This is because the average speed in
an autocross is between 30 and 60 mph.
Everytime you plow a little or get a little sideways, just visualize your
competition overtaking you by a car length or so. One of the reasons autocross
is such a difficult sport, but also such a pure sport, from the driver's
standpoint, is that you can't make up this time. If you blow a corner in a road
race, you may have a few laps in which to make it up. But to win an autocross
against good competition, you must drive nearly perfectly. The driver who makes
the fewest mistakes usually wins!
The next kinematic equation involves acceleration. It so happens that the
distance covered by a car at constant acceleration from a standing start is
given by
or 1/2 times the acceleration times the time, squared.
What conversions will help us do mental calculations with this equation?
Usually, we like to measure acceleration in
s. One
happens to be 32.1 feet per second squared. Fortunately,
we don't have to deal with miles and hours here, so our equation becomes,
roughly. So, a car accelerating from a standing start at
, which is a typical number for a good, stock sports car,
will go 8 feet in 1 second. Not very far! However, this picks up rapidly. In two
seconds, the car will go 32 feet, or over two car lengths.
Just to prove to you that this isn't crazy, let's answer the question ``How
long will it take a car accelerating at
to do the quarter mile?'' We invert the equation above
(recall your high school algebra), to get
and we plug in the numbers: the quarter mile equals 1320
feet,
, and we get
which is about 13 seconds. Not too unreasonable! A real
car will not be able to keep up full
acceleration for a quarter mile due to air resistance and
reduced torque in the higher gears. This explains why real (stock) sports cars
do the quarter mile in 14 or 15 seconds.
The more interesting result is the fact that it takes a full second to go the
first 8 feet. So, we can see that the launch is critical in an autocross. With
excessive wheelspin, which robs you of acceleration, you can lose a whole second
right at the start. Just visualize your competition pulling 8 feet ahead
instantly, and that margin grows because they are `hooked up' better.
For doing these mental calculations, it is helpful to memorize a few squares.
8 squared is 64, 10 squared is 100, 11 squared is 121, 12 squared is 144, 13
squared is 169, and so on. You can then estimate square roots in your head with
acceptable precision.
Finally, let's examine how engine torque becomes force at the drive wheels
and finally acceleration. For this examination, we will need to know the mass of
the car. Any equation in physics that involves mass is called dynamic,
as opposed to kinematic. Let's say we have a Corvette that weighs 3200 pounds
and produces 330 foot-pounds of torque at the crankshaft. The Corvette's
automatic transmission has a first gear ratio of 3.06 (the auto is the trick set
up for vettes-just ask Roger Johnson or Mark Thornton). A transmission is
nothing but a set of circular, rotating levers, and the gear ratio is the
leverage, multiplying the torque of the engine. So, at the output of the
transmission, we have
of torque. The differential is a further
lever-multiplier, in the case of the Corvette by a factor of 3.07, yielding 3100
foot pounds at the center of the rear wheels (this is a lot of torque!). The
distance from the center of the wheel to the ground is about 13 inches, or 1.08
feet, so the maximum force that the engine can put to the ground in a rearward
direction (causing the ground to push back forward-remember part 1 of this
series!) in first gear is
Now, at rest, the car has about 50/50 weight
distribution, so there is about 1600 pounds of load on the rear tires. You will
remember from last month's article on tire adhesion that the tires cannot
respond with a forward force much greater than the weight that is on them, so
they simply will spin if you stomp on the throttle, asking them to give you 2870
pounds of force.
We can now see why it is important to squeeeeeeeze the throttle gently when
launching. In the very first instant of a launch, your goal as a driver is to
get the engine up to where it is pushing on the tire contact patch at about 1600
pounds. The tires will squeal or hiss just a little when you get this right. Not
so coincidentally, this will give you a forward force of about 1600 pounds, for
an
(part 1) acceleration of about
, or half the weight of the car. The main reason a car
will accelerate with only
to start with is that half of the weight is on the front
wheels and is unavailable to increase the stiction of the rear, driving tires.
Immediately, however, there will be some weight transfer to the rear.
Remembering part 1 of this series again, you can estimate that about 320 pounds
will be transferred to the rear immediately. You can now ask the tires to give
you a little more, and you can gently push on the throttle. Within a second or
so, you can be at full throttle, putting all that torque to work for a beautiful
hole shot!
In a rear drive car, weight transfer acts to make the driving wheels capable
of withstanding greater forward loads. In a front drive car, weight transfer
works against acceleration, so you have to be even more gentle on the throttle
if you have a lot of power. An all-wheel drive car puts all the wheels to work
delivering force to the ground and is theoretically the best.
Technical people call this style of calculating ``back of the envelope,''
which is a somewhat picturesque reference to the habit we have of writing
equations and numbers on any piece of paper that happens to be handy. You do it
without calculators or slide rules or abacuses. You do it in the garage or the
pits. It is not exactly precise, but gives you a rough idea, say within 10 or 20
percent, of the forces and accelerations at work.